![]() They have quite good turning performance and their energy retention is excellent with a skilled pilot. Bf 109s can do tremendous amounts of damage if you don't watch out.Try to plan attack runs so that you don't fly in the enemy's line of fire. Luckily, most bombers at this tier are not defended by turrets from all angles. It is likely that long bursts will be necessary to destroy such targets, and that gives time for enemy turret gunners to shoot back. So, it can be difficult to destroy heavy fighters, attackers, and especially bombers. Heavy bombers - Although the Spitfire Mk IIa is armed with 8 guns, they are only 7.7 mm in calibre.Be careful about this when deciding to enter into an engagement if it becomes necessary to reduce throttle and cool the engine in the midst of a turning- or energy-based engagement, there may be an opportunity for the enemy to gain the upper hand. This plane can often suffer from overheating issues. This plane's guns can also be used against lightly-armoured ground targets such as artillery, AAA, or howitzers. It is recommended to set convergence at 300-500 m. ![]() This also means that accuracy when firing head-on can be difficult. But, the 8 machine guns are only 7.7 mm in calibre, and are wing-mounted, meaning that convergence is an issue. The Spitfire has a relatively good ammo count, spread between a very high number of guns. However, if you are able to engage the enemy in an extended turn, the plane's great turn rate will work wonders. You can lose your energy faster than you realize and when you do, you've most likely been baited and are an easy target. A sensible opponent will try to energy fight you which you need to look out for. It is possible to fake a head-on (by pulling away once your enemy starts firing) if you're forced to by an enemy plane but it is highly recommended to never commit to a head-on engagement. The Spitfire also has very good turning characteristics, and turn-fight engagements are usually the best way to fight. ![]() It can reliably attain an altitude advantage over the enemy, which allows the pilot to pick and choose which engagements they wish to take part in but you should not fight enemies while on high altitude as engine performance is terrible over certain one. The Spitfire should climb at the beginning of battle in order to utilise its very good climb rate. 8 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 2,800 total).While they present great volume of fire, they do not have great stopping power and are also quite limited by convergence due to their spread-out nature across the wings, and thus may require a long time on target to successfully down an opponent. However, the Mk IIa also retains the same deficiencies of the Mk Ia, namely the weak but numerous Browning machine guns. The Spitfire Mk IIa's main strength continues to be its ability to turn-fight opponents, while its good top speed allows it to pursue any aircraft attempting to disengage and recoup. Introduced in Update 1.35, the Spitfire Mk IIa is an improvement over its predecessor, with an even greater ability to gain the altitude advantage over opposing fighters and dictate the terms of the ensuing dogfight. Spitfire Mk IIs were rapidly manufactured and delivered, replacing all Mk Is in active service by April 1941. 303 machine guns, much like the preceding Mk Ia. The Mk IIa variant in particular was fitted with the "A-type" wing, allowing an armament of 8 Browning. Other improvements included a new, more efficient cooling system, and a move away from the previous external electric engine starting systems. In 1939, a trial was undertaken in which a Spitfire Mk I was fitted with a new 1,175-hp Merlin XII engine, the success of which resulted in the designation of a new variant: the Spitfire Mk II.
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